Wednesday, September 2, 2009
Tuesday, September 1, 2009
Tuesday, April 28, 2009
Monday, April 20, 2009
Today I want to talk briefly about a topic that is long overdue: Sega Genesis's Dr. Robotnik's Mean Bean Machine.
We've mentioned it a couple times, but I think this video game deserves its own post.
Dr. Robotnik's Mean Bean Machine is from the Sonic the Hedgehog franchise. However, Sonic never appears in the game, but we do see Dr. Robotnik, Sonic's arch-enemy.
Dr. Robotnik has hatched a plan to ensure that no music or fun remains on Mobius. To do this, he kidnaps the jolly citizens of Beanville and stuffs them into a giant robotising machine called the Mean Bean-Steaming Machine (hence the name, Mean Bean Machine), so that they become devious little robot slaves, as well as getting rid of them. The instruction manual states that the disappearing Beans are sent to the Mean Bean Machine, regardless of which character does this. The game ends after a face-off with Robotnik.At first blush the game looks like Tetris or Dr. Mario. Which is far from the truth. As Hibernaut Bill Vehige put it, comparing a Robotnik player's game to a Tetris match is one of the most scathing insults in the game. In Tetris, the goal is to clear lines of blocks. In DRMBM, clearing blocks is a method used to reach your goal to create chain reactions of bean clusters; each group's elimination contributing to a cascade of clusters of beans that disappear in tandem. Here's a video of gameplay (the concept is well-demonstrated around 1:22):
The game is based off of a puzzle game called Puyo Puyo. We began playing it when we set up the studio and have taken it very seriously, even keeping stats on wins and losses and records against each other. Anyone is welcome to challenge us in head-to-head competition, as we are the best band in the world at this game.
Wednesday, April 15, 2009
Good ole Bill finished up all of our bass tracking this week. It took him less time than it took for me to eat a J.J. Gargantuan from Jimmy John's. Check out a picture after the jump.
Thursday, April 9, 2009
Well, things have been going pretty smoothly for us Hibernauts lately. Like I mentioned in an earlier post, drum tracks have been completed, and now Chad's bass tracks are now done. Being in an unusual position where we have two bass players, now we're about half done with bass. This weekend we should have all of the bass complete and the bulk of the next instrument (probably keyboard/synth).